![]() for some reason it veers slightly to the right, mostly noticeable with the articulated connection, and high acceleration.no detachable parts, and high-accuracy deformation like the stock cars (partly justified by this being an armored military vehicle).factory colors, and configurations, and thumbnail images, so menu selection has look & feel of a stock vehicle.just to practice usage of the parts selector, added option to select fixed, and steering wheels for both front and rear section, as well as select fixed, or flexible connection between the front and rear hulls.fixed some unintended deformation behaviors compared to original, particularly the suspension turning 'inside out'.I tested it on a couple of terrains i got my hands on, and it seems to be a pretty good offroader - given it can fit through Thanks for all the help i got while working on it. ![]() Without further delay: It's Release Time! I managed to work out most issues i had with it. The original RoR version was a submesh vehicle actually, so the model has been updated It's also got new wheels and suspension modelled. Concept is the same: Create a simple, lightweight (on your FPS), but interesting vehicle. It seemed to be fitting to chose it as a first project for BeamNG.drive as well. It was my first vehicle back then, but was quite popular, especially compared to it's relative simplicity. ![]() A unique, Star Wars themed heavy vehicle, not killing your framerate! Some of you might remember this one from RoR.
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